Become an early adopter on Patreon! Patreon memberships start for as little as free for a 60-day trial, and paid members enjoy priority support and wield enormous influence in development direction! Isle Synths on Patreon
NEWS
SYSTEM-LEVEL PARAMETERS AND OBJECTS At the bottom of the main window, you’ll see system-wide parameters which affect the entire operation of the Isle I-1. All system-level objects and parameters, including the entire MIDI configuration and tuning system selection, are saved as part of the Patch Bank file – you can have totally different system setups […]
KEYBOARD SPLITS In a given setting, you may want to remap the keys of your keyboard, and divide the keymap such that different ranges of keys play sounds from different patches. The Isle I-1 allows this, and takes the idea a couple of steps further, via a special kind of patch called a Keyboard Split. […]
EFFECTS The Isle I-1 ships with a large collection of onboard effects, and that collection is constantly growing. Effects can be wired into a sound in several places. In each spot, effects can execute in series or in parallel, or both. Many effects can operate on multiple channels of input, and with a huge and […]
ENVELOPES, FREQUENCY RAMPS, AND VALUE RAMPS Envelopes, Frequency Ramps, and Value Ramps are the mechanism for precisely varying a value over the duration of a sound. As a developer, it bugs me to have 3 different names for the same underlying object, which they are, under the hood. The names, however, reflect the specific cases […]
ADDING MODULATION TO AN OSCILLATOR One of the most important goals in the design of the Isle I-1 is to allow total freedom in designing modulation algortihms. Rather than stick you with a hard-coded set of algorithms with a fixed number of operators, you can build absolutely any algorithm you can dream up, with the […]
GUIDES
SYSTEM-LEVEL PARAMETERS AND OBJECTS At the bottom of the main window, you’ll see system-wide parameters which affect the entire operation of the Isle I-1. All system-level objects and parameters, including the entire MIDI configuration and tuning system selection, are saved as part of the Patch Bank file – you can have totally different system setups […]
KEYBOARD SPLITS In a given setting, you may want to remap the keys of your keyboard, and divide the keymap such that different ranges of keys play sounds from different patches. The Isle I-1 allows this, and takes the idea a couple of steps further, via a special kind of patch called a Keyboard Split. […]
EFFECTS The Isle I-1 ships with a large collection of onboard effects, and that collection is constantly growing. Effects can be wired into a sound in several places. In each spot, effects can execute in series or in parallel, or both. Many effects can operate on multiple channels of input, and with a huge and […]
ENVELOPES, FREQUENCY RAMPS, AND VALUE RAMPS Envelopes, Frequency Ramps, and Value Ramps are the mechanism for precisely varying a value over the duration of a sound. As a developer, it bugs me to have 3 different names for the same underlying object, which they are, under the hood. The names, however, reflect the specific cases […]
ADDING MODULATION TO AN OSCILLATOR One of the most important goals in the design of the Isle I-1 is to allow total freedom in designing modulation algortihms. Rather than stick you with a hard-coded set of algorithms with a fixed number of operators, you can build absolutely any algorithm you can dream up, with the […]